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RimWorld - Contrarian, Ridiculous, and Impossible Game Design Methods

GDC via YouTube

Overview

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Explore unconventional game design approaches in this 2017 GDC talk by RimWorld creator Tynan Sylvester. Discover how Ludeon Studios redefined RimWorld as a story generator rather than a traditional game, opening up innovative mechanisms for compelling gameplay. Delve into contrarian, ridiculous, and seemingly impossible design methods that challenged conventional wisdom and led to the creation of a unique gaming experience. Learn how this shift in perspective influenced the development process and resulted in a game that captivates players through its storytelling capabilities. Gain insights into the creative thinking and problem-solving techniques employed by the development team to push the boundaries of game design.

Syllabus

RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

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GDC

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