Explore the principles governing the placement of interactable and collectible objects in game environments in this 2019 GDC Level Design Workshop talk. Delve into game designer Leah Miller's insights on creating engaging exploration mechanics through strategic placement of collectibles and gatherables. Gain valuable knowledge on how to effectively reward player curiosity and enhance the overall gaming experience through thoughtful level design. Learn techniques to balance challenge and satisfaction in object placement, ensuring players remain motivated to explore every corner of the game world.
Overview
Syllabus
Rewarding Exploration with Collectibles and Gatherables
Taught by
GDC