Explore the innovative rendering technology inspired by video games used in creating a real-time hero character for Rogue One: A Star Wars Story. Delve into the challenges and lessons learned as ILM's John Knoll and ILMxLab's Roger Cordes and Naty Hoffman discuss their proprietary techniques in this 2017 Game Developers Conference talk. Gain insights into the intersection of film and game rendering technologies, and discover how these advancements are shaping the future of visual effects in feature films.
Overview
Syllabus
Real Time Rendering for Feature Film: Rogue One
Taught by
GDC