Overview
Syllabus
Tile-based game Part 1: Setting up.
Tile-based game Part 2: Collisions and Tilemap.
Tile-based game Part 3: Smooth Movement.
Tile-based game Part 4: Scrolling Map / Camera.
Tile-based game Part 5: Player Graphics.
Tile-based game Part 6: Rotating Player Sprite.
Tile-based game Part 7: Mobs.
Tile-based game Part 8: Mob Movement.
Tile-based game Part 9: Basic Shooting.
Tile-based game Part 10: Player and Mob Health.
Tile-based game Part 11: Tiled Map Editor.
Tile-based game Part 12: Loading Tiled Maps.
Tile-based game Part 13: Map Obstacles.
Tile-based game Part 14: Better Zombie Movement.
Tile-based game Part 15: Simple Visual Effects (and a bug fix!).
Tile-based game Part 16: Items.
Tile-based game Part 17: Tweening/Easing Animations.
Tile-based game Part 18: Sound Effects.
Tile-based game Part 19: Pause Screen.
Tile-based game Part 20: More Weapons.
Tile-based game Part 21: Damage Effect.
Tile-based game Part 22: Game Over.
Tile-based game Part 23: Lighting Effect.
Taught by
KidsCanCode