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Explore a powerful tool developed by Big Bad Wolf Studio for Vampire the Masquerade: Swansong in this 34-minute Unreal Fest 2024 conference talk. Learn how to procedurally generate level sequences from dialogue scripts, automatically creating and populating them with camera cuts, animations, sounds, and various events. Discover techniques for handling subtitles, managing jumps between sequences, and implementing conditions within the generated content. Gain insights into streamlining the development process for dialogue-heavy games using Unreal Engine.