Overview
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Explore procedural modelling and digital assets in Houdini with this comprehensive tutorial led by Mark Spevick, Head of 3D and Houdini expert at Escape Studios. Learn how to efficiently create extensive geometry for games and VFX pipelines through a step-by-step process. Discover techniques such as using the Zoom Interface, creating curves and cross-sections, implementing Sweeps, grouping, utilizing the Crosssection Track Asset, adding nodes, extruding, working with tangents, peak stop grouping by range, and applying end caps. Gain insights into post-settings to refine your work and optimize your workflow for rapid geometry creation in the VFX and gaming industries.
Syllabus
Introduction
Zoom Interface
The Demand
The Curve
Cross Section
Sweepstop
Grouping
Crosssection
Track
Asset
Add Node
Extrude
Tangents
Peak Stop
Group by Range
End Caps
Post settings
Taught by
Escape Studios