Overview
Explore the process of creating an asset in Houdini and transferring it to Maya using the Houdini engine plug-in in this intermediate-level workshop video. Follow along as Mark Spevick, head of 3D at Escape Studios, guides you through various techniques including poly extrude, panel size adjustments, cookbook usage, switch nodes, bolt nodes, resample nodes, copy nodes, and working with attributes and expressions. Learn how to create a digital asset, utilize local variables, and implement scale and fit expressions. Gain valuable insights into Houdini's powerful features and workflow optimization for 3D asset creation.
Syllabus
Introduction
Demonstration
Creating the network
Poly Extrude
Panel Size
Cookbook
Panel Size Parameter
Panel Depth Parameter
Extrusions
Switch Node
Bolt Node
Resample Node
Copy Node
Ratio
Measure
Max
Local Variables
Area Attribute
Fit Expression
Scale Expression
Scale Attribute
Channel Attribute
Create Digital Asset
Taught by
Escape Studios