Overview
Syllabus
Show Intro
Asset Store
The 80/20 rule
What are visual Effects?
Purpose of the first episode - VFX Fundamentals
Breaking down VFX in games
Ghost of Tsushima scene VFX breakdown
Death Stranding scene VFX breakdown
Recompile scene VFX breakdown
The Last Campfire VFX Breakdown
Basic VFX Graph
Sin Waves and Modulation
Making Potions
Chat tells us what potion to make
Noise and Randomness
Falling leaves VFX
It’s Raining Men
Raining hamsters?
Texture as data
Point caches
Built-in Particle system vs VFX Graph Built-in Particle system vs VFX Graph
Rendering Flame particles on the mesh
Visualizing the point cache
Apocalypse scene
Turning the car into a point cache
Setting more things on fire for fun
No hamsters were hurt in the making of this stream
Outro
Taught by
Unity