Overview
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Learn to create a realistic wood texture using PBR (Physically Based Rendering) techniques in Blender. Dive into the second part of this tutorial series, focusing on developing a base wood texture. Explore advanced texturing methods, including adding paint effects and constructing a sophisticated shader. Follow along as the instructor demonstrates how to generate high-quality PBR materials from a dyntopo sculpt and a base retopo mesh. Gain valuable insights into creating materials that can be used in real-time rendering environments. Access course files and HD videos through the instructor's Gumroad page to enhance your learning experience.
Syllabus
PBR MATERIAL CREATION IN BLENDER PART02 01 BASE WOOD TEXTURE CREATION
Taught by
Pierrick Picaut