Overview
Explore a comprehensive code review of a path tracer implemented in C++ and OpenGL by a 15-year-old developer. Learn about fixing common issues, project architecture, OpenGL context and versioning, C++ syntax improvements, random number generation, uniform buffers, environment maps, framebuffers, bloom effects, and rendering techniques. Gain insights into advanced graphics programming concepts and best practices for optimizing performance in path tracing applications.
Syllabus
- OpenGL Path Tracer
- Fixing our first problem
- Fixing our second problem
- Running the project
- Main architecture remarks
- OpenGL context and versions
- C++ syntax remarks and more code
- Random numbers
- Uniform buffers instead of uniforms
- Environment maps
- Framebuffers
- Bloom
- Rendering
- It's not over...
Taught by
The Cherno