Cleaning and Organizing Auto UVs from ZBrush to Maya - Part 5
Alan Balodi - 3D Tutorials via YouTube
Overview
Learn how to clean up and reorganize automatically generated zBrush UVs for a low-poly turkey model using Maya's UV Editor in this 27-minute tutorial. Master essential UV layout techniques that provide greater control over UV organization, making it easier to address specific mapping issues and achieve professional-quality texturing results. Follow along with detailed demonstrations of UV cleanup workflows that can be applied to any 3D model requiring UV refinement after automatic UV generation.
Syllabus
Part 5 - Toon Turkey: Use Maya to clean up the auto UVS from zBrush
Taught by
Alan Balodi - 3D Tutorials