Overview
Explore the groundbreaking techniques for rendering games with millions of ray-traced lights in this 21-minute video segment from NVIDIA. Dive into the fundamentals of ray tracing and its impact on game lighting, understanding the limitations and performance considerations. Discover the concept of importance sampling and its resampled variant, gaining insights into their mathematical foundations and practical applications. Learn about the basic ReSTIR algorithm and its implementation in game rendering. Gain valuable knowledge about NVIDIA's RTXDI (Direct Illumination) SDK and its potential for revolutionizing game graphics. For a comprehensive understanding, viewers are encouraged to watch the full talk, which includes practical light resampling techniques and the RTXDI roadmap.
Syllabus
Intro
RAY TRACING ENABLES NEW LIGHTING
WHAT SORT OF LIMTATIONS?
PERFORMANT RAY TRACING
A THOUGHT EXPERIMENT
ANOTHER CONSIDERATION
HOW DOES RAY TRACING HELP?
WHAT IS IMPORTANCE SAMPLING
WHAT IS RESAMPLED IMPORTANCE SAMPLING?
SO WHY GO INTO THE MATH?
HOW DO WE USE THIS?
BASIC RESTIR ALGORITHM
Taught by
NVIDIA Developer