Overview
Syllabus
Intro
Overview
Other sessions you might like
Roundtables!
Why more physics engines?
Stateless physics built with HPC#/Burst
A partnership is born!
What do "vast majority of games" need?
Unity Physics design objectives
Common low-level physics data protocol
What are the main run-time components?
What are the main run-time systems?
What are the BuildPhysics World query groups?
Is there more advanced stuff?
One authoring format to rule them all
PhysicsShapeAuthoring enhancements
What do things turn into?
"Maybe" they convert into Physics Collider?
Why should I make compound colliders?
Near-Term
Taught by
Unity