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Stacking Up the New Functionality in DOTS Physics - Unite Now 2020

Unity via YouTube

Overview

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Explore the latest advancements in Unity Physics and Havok Physics for Unity in this 51-minute Unite Now 2020 conference talk. Gain insights into converting GameObject-based simulations to the Data-Oriented Technology Stack (DOTS), with a brief recap of the Unite Copenhagen presentation. Dive deep into topics such as the Unity Physics pipeline, conversion examples, joints, custom hit collectors, collision response, and event handling. Learn about Havok Physics SDK upgrades, visual debugging, and practical applications in ROBOCRAFT. Discover common use cases for vehicles and ragdolls, including representation, physics properties, data collection, and update order. Understand the process of building a character controller with DOTS, comparing performance between Unity Physics and Havok Physics. Join the active community and enhance your game development skills with these cutting-edge physics implementations.

Syllabus

Intro
Overview
Physics in DOTS
Unity Physics - Pipeline
Unity Physics - Conversion Example
Unity Physics - Why move?
Unity Physics -Stepping control
Unity Physics - Joints
Unity Physics - Custom hit collectors
Unity Physics - Collision Response
Unity Physics - Event handling
Unity Physics - Stateless stacking
Havok Physics - SDK version upgrade
Havok Physics - Joints
Havok Physics - Visual Debugger
ROBOCRAFT
Common use cases
Vehicles - Representation – Simply pushing a Body
Vehicles - physics properties
Vehicles - data collection
Vehicles - Update Order
Vehicles - tracked vehicles
Ragdolls - Joints
Ragdolls - Passive Ragdolls
Ragdolls - Active Ragdolls
Building a Character Controller With DOTS
About the project
What is a character controller?
Using Unity Physics and Havok Physics
CastCollider() and Calculate Distance()
Simulation modification
Performance comparison
Join the active community at

Taught by

Unity

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