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Learn how to render your first triangle in a game engine development series. Explore the fundamental concepts of graphics programming and game engine architecture as you follow along with the step-by-step process of creating a basic rendering pipeline. Gain insights into vertex buffers, shaders, and the OpenGL API while building the foundation for more complex 3D graphics. Discover practical tips and best practices for efficient rendering techniques that will serve as a springboard for developing more advanced game engine features.