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YouTube

Optimizing HDRP with NVIDIA Nsight Graphics

Unity via YouTube

Overview

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Explore how to optimize Unity's High Definition Render Pipeline (HDRP) using NVIDIA Nsight Graphics in this 46-minute conference talk from Unite Copenhagen. Discover techniques to profile and enhance application performance, ensuring the best possible user experience. Learn about capturing and serializing data, utilizing events and markers, debugging with viewers and inspectors, and implementing a tailored optimization approach. Gain insights into profiling workflows, understanding GPU and CPU limitations, and leveraging performance counters. Delve into advanced topics such as real-time ray tracing, acceleration structure viewing, and ray tracing API inspection. Master the use of NVIDIA Nsight Graphics tools to unleash the full potential of HDRP-powered applications while maintaining optimal performance.

Syllabus

Intro
WHO AM I?
AGENDA
HDRP IS PERFECT FOR RTX
CAPTURE & SERIALIZE
EVENTS, ACTIONS, TIMINGS & MARKERS
DEBUGGING WITH VIEWERS/INSPECTORS
OPTIMIZATION IS NOT ONE SIZE FITS ALL'
FIRST STEPS
PROFILING WORKFLOW
NSIGHT SYSTEMS
ARE YOU GPU OR CPU LIMITED?
MEASURE TWICE, CUT ONCE
PERFORMANCE COUNTERS PRIMER
RANGE PROFILER
GPU TRACE
SHADER PROFILER Pro Early Access
REAL-TIME RAY TRACING IN 1 MINUTE
ACCELERATION STRUCTURE VIEWER
RAY TRACING API INSPECTOR
NSIGHT AFTERMATH
NSIGHT GRAPHICS & UNITY
NSIGHT GRAPHICS PRO
NVIDIA GPU PROGRAMMING GUIDE
NSIGHT GRAPHICSPRO REFERENCE GUIDE
LEARNING MORE
KEY TAKEAWAYS

Taught by

Unity

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