Overview
Explore advanced techniques for debugging OpenGL 4.2 applications using NVIDIA Nsight Visual Studio Edition 3.2 in this comprehensive 59-minute presentation by Dan Price. Gain insights into graphics debugging through a high-level overview utilizing the IslandsGL technology demo, showcasing the powerful Frame Debugger and Shader Debugger features. Learn to optimize code by transitioning CPU-based implementations to GPU and effectively debug the results. Dive into topics such as improved shaders, local and Nsight shader debugging, graphics debugging, API inspection, and FFT performance. Master conditional breakpoints, resource viewing, and troubleshooting capture incompatibilities to enhance your OpenGL debugging skills.
Syllabus
Introduction
Agenda
Demo
Improved Shader
Local Shader Debugging
Nsight Shader Debugging
Nsight Graphics Debugging
Nsight API Inspector
Recap
FFT Performance
Graphics Debugging
Capture Incompatibility
Debugging in Nsight
Conditional breakpoints
Resources View
Questions
Taught by
NVIDIA Developer