Music Rendering in Unreal Engine: The Harmonix Music Plugin for MetaSounds
ADC - Audio Developer Conference via YouTube
Overview
Explore the intricacies of music rendering in Unreal Engine through this 44-minute conference talk from the Audio Developer Conference (ADC). Dive into the Harmonix Music Plugin for MetaSounds, presented by Buzz Burrowes, a Distinguished Audio Programmer at Epic Games. Learn about MetaSounds, Unreal Engine's graphical audio authoring system, and discover how Harmonix has extended it with custom plugins for tight musical synchronization and rendering. Gain insights into the challenges of audio/visual/gameplay synchronization in both single-player and multi-player games. Witness demonstrations of the new functionality these plugins bring to MetaSounds and Unreal Engine. Benefit from Burrowes' extensive experience in audio engineering and game development as he shares his expertise in creating powerful procedural audio systems with sample-accurate timing and control.
Syllabus
Music Rendering in Unreal Engine: The Harmonix Music Plugin for MetaSounds - Buzz Burrowes - ADC23
Taught by
ADC - Audio Developer Conference