Mixamo Motion to Unreal Engine 5.1 - Retargeting 3D Avatars with Root Motion
Freedom Arts - 3D Animation & Game Developer via YouTube
Overview
Learn how to import Mixamo Motion to Unreal Engine 5.1 and retarget it onto your own imported FBX humanoid 3D avatar with root motion in this comprehensive tutorial. Discover essential game development skills for working with 3D avatars, both with and without root bones. Follow along with step-by-step instructions, complete with real-time keyboard strokes and mouse clicks displayed on-screen. Gain valuable insights into 3D modeling, animation, and game development techniques. Access additional resources, including links to Mixamo, Freedom Animation Pipeline V8.3, and Unreal Engine 5. Perfect for aspiring game developers looking to enhance their skills in 3D character animation and implementation within Unreal Engine 5.1.
Syllabus
Mixamo Motion to Unreal Engine 5.1 - Retarget 3D Avatar with Root Motion - Tutorial
Taught by
Freedom Arts - 3D Animation & Game Developer