Overview
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Learn to model and shade a realistic missile strike in Blender 2.83 with this comprehensive tutorial. Master techniques for creating the missile body, fins, and intricate details using tools like vertex selection, grid fill, and subdivision surfaces. Explore UV painting and texturing to add depth and realism to your 3D model. Discover how to use color ramps and bump mapping to enhance the visual appeal of your missile. Follow along step-by-step to create a stunning missile model, with the promise of smoke trail effects in a future tutorial. Access additional resources for procedural rust, clouds, and visual effects to further expand your Blender skills.
Syllabus
Intro
Modeling the Missile
Modeling the Fins
Vertex Selection
Grid Fill
Texture
UV Paint
Subdivision Surface
Fill Tool
Adding Bumps
Adjusting Color Ramp
Final Result
Outro
Taught by
Kext Next