Learn how to create a melee combat system with targeting functionality in Unity 2D, similar to the one used in Hyper Knights. Explore character controller implementation, including movement, dodging, and dashing. Dive into enemy AI development using state machines for finding targets, chasing, and attacking. Discover techniques for crafting impressive effects with meshes and implementing damage popup text. Access project files and utilities for hands-on practice, and join a supportive community for further learning and discussion.
Overview
Syllabus
Intro
Character Control
Attack Animation
Polish
Testing
Taught by
Code Monkey