Maya Quick Rig FBX/OBJ with Finger to Unreal Engine 5 - Game Avatar and NPC
Freedom Arts - 3D Animation & Game Developer via YouTube
Overview
Learn how to quickly rig a humanoid 3D avatar with fingers using Maya 2022 and import it into Unreal Engine 5 for use as a main character or NPC in your game project. Follow this step-by-step tutorial to create a quick rig, adjust the skeleton, add fingers, export as FBX, import into UE5, and retarget animations using the Freedom Animation Pipeline V6. Master the process of unbinding and rebinding skin weights, unlocking Maya's Human IK, and fine-tuning the entire body skeleton. By the end of this 32-minute video, you'll be able to create a fully functional, animated game avatar ready for player control in Unreal Engine 5.
Syllabus
Maya Quick Rig FBX/OBJ with Finger to Unreal Engine 5 - Game Avatar + NPC
Taught by
Freedom Arts - 3D Animation & Game Developer