Overview
Learn how to implement a killfeed feature in a multiplayer first-person shooter game using Unity's Networking system (uNet) in this 27-minute tutorial video. Explore the process of creating a UI panel, setting up a Game Manager, and implementing the necessary logic to display player kills in real-time. Follow along with step-by-step instructions for testing, debugging, and refining the UI changes to ensure a smooth integration of the killfeed into your game. Gain valuable insights into intermediate-level game development techniques and enhance your Unity and C# programming skills.
Syllabus
Intro
UI Panel
Game Manager
Testing
Debugging
Test
UI Change
Testing Outro
Taught by
Brackeys