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Making a Multiplayer FPS in Unity - uNet Tutorial

Brackeys via YouTube

Overview

Learn to implement a user account system with server-side player stat tracking in a multiplayer first-person shooter using Unity's Networking system (uNet). Explore how to store and manage player kills and deaths on the server, ensuring accurate data persistence across gaming sessions. Dive into database integration, synchronization of variables, and debugging techniques for multiplayer game development. Follow along with provided resources, including free and premium database control assets, to enhance your game's backend functionality.

Syllabus

Intro
Sync Variables
Testing
Syncing
Data Translator
Converting Data
Debugging
Sync Score

Taught by

Brackeys

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