Overview
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Explore the Lyra Starter Game in this comprehensive tech talk from the State of Unreal 2022 livestream. Discover the purpose behind Lyra, its components, and how to leverage it for kickstarting cross-platform game development in Unreal Engine 5. Gain insights into the modular development philosophy, tour the gameplay experience creation process, and learn about key features including Game Feature Plugins, Actions, Pawn Data, Ability Sets, User Facing Experiences, Online Subsystem, Platform Settings, Human Mannequins, Cosmetic System, Enhanced Input System, Map Scripting, Item and Equipment systems, and Weapon mechanics. Dive deep into Lyra's architecture, source code, and problem-solving approach to accelerate your UE5 game development journey.
Syllabus
Intro
Lyra Overview
Lyra Systems
Lyra Source Code
The Problem
Experiences
Frontend Experience
What are Game Feature Plugins
Actions
Pawn Data
Ability Sets
User Facing Experiences
Default User Facing Experiences
Online Subsystem
Platform Settings
Human Mannequins
Cosmetic System
Random Character Component
Enhanced Input System
Input Mapping Diagram
Introduction to Simon
Map Scripting
Input Mapping
Item and Equipment
Weapon System
Weapon Fire Setup
Weapon Instance Setup
Taught by
Unreal Engine