Overview
Syllabus
Intro
World Partition
Level Instances
Lumen
Nanite
Optimization for virtual shadow maps
Virtual Texture for blending landscape and rocks
Reactive fern and grass
Character and Animation Blueprint
Leaning left and right
Landing transition and camera shake
Control Rig with Full Body IK for feet correction
Character Blueprint Overview
Enhanced Player Input
Jetpack with Niagara effect and adaptive MetaSound
Camera and Player Controller
“Printing” a new robot
Flipbook for a face with different moods
Ragdoll check
Spawn a new robot
Dissolve old robot
Print a new robot
Interaction Component used in a pressure plate
Door reacting to the trigger
Robot pressing a button
Control Rig to blend from animation into Full Body IK
Menus, Load & Save, and more
Taught by
Unreal Engine