Overview
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Dive into the third part of a beginner-friendly Houdini tutorial series focusing on noise techniques. Explore various noise applications in 3D modeling, including geometry manipulation, attribute noise, and code-based noise generation. Learn to create detailed mountainous terrains, understand polygon count management, and master the art of subdivision. Discover the power of displacement and noise interfaces while gaining insights into parameter adjustments and static noise implementation. Enhance your Houdini skills by understanding the methodology behind noise creation and its practical applications in 3D design.
Syllabus
Intro
Geometry Note
Subdivide
Mountain
Polygon Count
Subdividing
Attribute Noise
Code Noise
Noise Interface
Displacement
Other options
Why this method
Parameter
Noise Static
Noises
Detail Noise
Conclusion
Taught by
UNF Games