Overview
Explore the fundamentals of game engine development using Visual Studio in this comprehensive one-hour tutorial. Learn to navigate the Solution Explorer, utilize Class View, and harness the power of Intellisense for efficient coding. Dive into the differences between static and dynamic libraries, master debugging techniques, and understand build configurations. Discover how to set up include directories, resolve external symbols, and run your code effectively. Gain insights into debug and release modes, learn to use breakpoints strategically, and explore advanced debugging features like conditional breakpoints and memory inspection. By the end of this tutorial, you'll have a solid foundation in using Visual Studio for game engine development, specifically focusing on the Sparky Engine.
Syllabus
Introduction
Solution Explorer
Class View
Intellisense
Output
Eclipse Outline
Static vs Dynamic Libraries
Debugging
Printer API
Add Include Directory
Angular Brackets
Unresolved External Symbol
Running the Code
Build Configurations
Build Configuration Differences
Debug Builds
Release Mode
Debug Mode
Breakpoints
Variables
Advance
Control Flow
Conditional Breakpoints
Memory
Call Stack
Outro
Taught by
The Cherno