Overview
Syllabus
- Pre-stream chatting
- Shader vs Material
- Anatomy of Shaders
- Shader Code
- UV Coordinates
- Normals
- Lambert Shading & Dot Product
- Tonemapping & HDR
- Properties & Surface Color
- View Vector & World Position
- Phong BRDF & View Reflection
- Gloss & Interpolators
- Cel Shading & Thresholding
- Lerp, Inverse Lerp & Posterization
- Passing Data to Shaders
- Waves & Time
- Water in Garden of the Sea
- SDF Raytracing in Garden of the Sea
- SDF Raytracing of a Fractal
- Flowstorm Gameplay
- Flowstorm Level Editor
Taught by
Freya Holmér