Explore the fundamental techniques of three-dimensional graphics in this comprehensive conference talk from NDC Oslo 2024. Delve into the inner workings of 3D engines, moving beyond simply plugging in 3D points to gain a deeper understanding of the underlying processes. Learn how to implement these techniques using C++ programming, providing insight into the mechanics typically hidden by black-box third-party engines like Unity or Unreal. Discover the inherently sequential nature of the 3D pipeline and explore potential multi-threaded optimizations. Cover essential topics including 2D and 3D points, matrix math, object and coordinate space transforms, rasterization, 3D to 2D flattening with depth, affine perspective interpolation error, depth buffering for surface layering, and strategies for multi-threaded optimizations. Gain valuable knowledge to enhance your 3D graphics skills and make more effective use of game engines in your projects.
Overview
Syllabus
Intro to 3D Graphics - Chris Ryan - NDC Oslo 2024
Taught by
NDC Conferences