Dive into the world of 3D graphics programming with this 45-minute video tutorial on implementing texturing and depth buffers in a command prompt 3D engine. Learn perspective correct texture sampling, scan-line triangle rasterizing, and depth buffer techniques. Follow along as the instructor demonstrates texture coordinates, drawing triangle algorithms, texture triangle implementation, parameter adjustments, and perspective correction. Explore loading textures from objects and implementing a depth buffer for enhanced 3D rendering. Access the source code on GitHub and join the community on Discord for further discussions and support.
Overview
Syllabus
Intro
Texturing
Texture Coordinates
Drawing Triangles Algorithm
Texture Triangle
Changing Parameters
Perspective Correction
Load from Object
Depth Buffer
Taught by
javidx9