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Overview
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This course teaches learners how to implement input polling in a game engine. By the end of the course, students will be able to understand the concepts of the Input class, Input window, Window implementation, Window access, Mouse, and Mouse Button. The teaching method involves practical implementation and demonstration. This course is intended for individuals interested in game development and programming.
Syllabus
Intro
Input class
Input window
Implementation
Window
Access Window
Mouse
Mouse Button
Taught by
The Cherno