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Overview
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This course explores how human abilities should define digital experiences, emphasizing the importance of addressing the motor system, human vision, and cognitive abilities in design. The skills taught include understanding contrast, vision-related conditions, user comfort, eye tracking, cognitive load, and more. The teaching method involves a talk by an industry expert. The course is intended for designers, developers, and anyone involved in creating digital experiences.
Syllabus
Intro
Line length and contrast
Protanopia
China Topia
Kelly Larry
Three Reasons
Comfort
Fatigue
Marvel
Kinect
Body
Finger Size
Pointing
Inaccuracy
Eye Tracking
Air Hovering
How to use this information
Vision
Image Recognition
Object Pilots
Field of View
Peripheral Field of View
VR Vision
Navigation
Wrapping it up
Cognitive Abilities
Attention Memory
Cognitive Load
Conclusion
Taught by
awwwards.