How Human Abilities Define Digital Experiences

How Human Abilities Define Digital Experiences

awwwards. via YouTube Direct link

Intro

1 of 29

1 of 29

Intro

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Classroom Contents

How Human Abilities Define Digital Experiences

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  1. 1 Intro
  2. 2 Line length and contrast
  3. 3 Protanopia
  4. 4 China Topia
  5. 5 Kelly Larry
  6. 6 Three Reasons
  7. 7 Comfort
  8. 8 Fatigue
  9. 9 Marvel
  10. 10 Kinect
  11. 11 Body
  12. 12 Finger Size
  13. 13 Pointing
  14. 14 Inaccuracy
  15. 15 Eye Tracking
  16. 16 Air Hovering
  17. 17 How to use this information
  18. 18 Vision
  19. 19 Image Recognition
  20. 20 Object Pilots
  21. 21 Field of View
  22. 22 Peripheral Field of View
  23. 23 VR Vision
  24. 24 Navigation
  25. 25 Wrapping it up
  26. 26 Cognitive Abilities
  27. 27 Attention Memory
  28. 28 Cognitive Load
  29. 29 Conclusion

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