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Line length and contrast
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Classroom Contents
How Human Abilities Define Digital Experiences
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- 1 Intro
- 2 Line length and contrast
- 3 Protanopia
- 4 China Topia
- 5 Kelly Larry
- 6 Three Reasons
- 7 Comfort
- 8 Fatigue
- 9 Marvel
- 10 Kinect
- 11 Body
- 12 Finger Size
- 13 Pointing
- 14 Inaccuracy
- 15 Eye Tracking
- 16 Air Hovering
- 17 How to use this information
- 18 Vision
- 19 Image Recognition
- 20 Object Pilots
- 21 Field of View
- 22 Peripheral Field of View
- 23 VR Vision
- 24 Navigation
- 25 Wrapping it up
- 26 Cognitive Abilities
- 27 Attention Memory
- 28 Cognitive Load
- 29 Conclusion