Overview
Syllabus
Introduction
What is Haxe
Challenges in game development
Flexibility
Dead Cells
Armory
Car
Vanilla
Functional programming
Why compile Haxe
No more breaks
I think about it
Its kind of nice
Loops
Multidimensional arrays
Expression
String Maps
Expressions
Expressions in other languages
JavaScript
Optional training
Onetoone mapping
Data types
Abstract
Static extensions
Static analyzer
Generate JavaScript
Optimize Code
Inline
Cogeneration
Hacks
GPU code
Different API languages
Hacking shading
Performance optimizations
Portability
Compile Time
Run Time
Uncomfort Voting
Runtime Assets
Interface of Issues
Config Files
Tight coupling
Creating static fields
Macros
Compiler output
Crossplatform development
Is it a good fit
Haxe demo
C vs JavaScript
Macro
Taught by
ACCU Conference