Overview
Learn to create a stylized sci-fi weapon using box modeling techniques in Maya through a 40-minute tutorial that focuses on clean topology and game-ready asset creation. Master essential modeling techniques including polygon primitives, beveling, combining meshes, cleanup procedures, and extrusion methods while building various weapon components like the barrel, aimer, and detailed back section. Follow along step-by-step to construct a low-poly 3D model with professional-grade topology, suitable for game development and real-time rendering applications. Experiment with different design variations using the demonstrated techniques to develop unique weapon designs with clean, efficient geometry.
Syllabus
Intro
Create Polygon Primitives
Bevel
Gaps
Combine
Cleanup
Extruding
Barrel
Center pivot
Extrude barrel
Extrude aimer
Build the back
Add details
Experiment
Taught by
Alan Balodi - 3D Tutorials