Overview
Explore essential graphics terminology for retro hardware programming in Assembly. Dive into concepts like bitmap screens, color attributes, color palettes, graphics chips, memory, and screen buffers. Gain a solid foundation in video hardware fundamentals to enhance your skills in programming vintage systems. Access accompanying text lessons and source code on the ChibiAkumas website for a comprehensive learning experience.
Syllabus
Intro
bitmap screens
color attributes
color palettes
graphics chips
memory
screen buffers
Taught by
ChibiAkumas