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Graphics Terminology for Retro Hardware Programming - Lesson 9

ChibiAkumas via YouTube

Overview

Explore essential graphics terminology for retro hardware programming in Assembly. Dive into concepts like bitmap screens, color attributes, color palettes, graphics chips, memory, and screen buffers. Gain a solid foundation in video hardware fundamentals to enhance your skills in programming vintage systems. Access accompanying text lessons and source code on the ChibiAkumas website for a comprehensive learning experience.

Syllabus

Intro
bitmap screens
color attributes
color palettes
graphics chips
memory
screen buffers

Taught by

ChibiAkumas

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