Overview
Syllabus
Bitmap graphics and Palette definitions on GameBoy Advance (16 bit - 32768 colors) Arm ASM Lesson P2
Bitmap graphics and Palette definitions on GameBoy Advance (8 bit - 256 colors) - Arm ASM Lesson P3
Bitmap graphics and Palette definitions on the Nintendo DS (16 bit - 32768 colors) Arm ASM Lesson P4
Joypad & Pen on the GBA / NDS ... Key reading on Risc OS - Arm Lesson P5
Lesson P6 - Sound on the Gameboy Advance
Programming Sound on the Nintendo DS - Lesson P7 - ARM Assembly
16 color Tilemap on the Gameboy Advance and Nintendo DS - ARM Assembly Lesson P8
Hardware Sprites on the Gameboy Advance and Nintendo DS! - ARM Assembly Lesson P9
Hello World on the GameBoy Advance - ARM Assembly Lesson H2
Hello World on the Nintendo DS - ARM Assembly Lesson H3
Sprite moving on the GameBoy Advance - Arm Assembly Lesson S2
Lesson SuckShoot3 - SuckShoot NDS Graphics code
Hello World on the GameBoy Advance with ARM Thumb Assembly - Lesson H4
Taught by
ChibiAkumas