Overview
Syllabus
Godot 101 - Part 1: Introduction to Godot (For Godot 2.1!).
Godot 101 - Part 2: Scripting.
Godot 101 - Part 3: Scripting (continued).
Godot 101 - Part 4: Instancing Scenes.
Godot 101 - Part 5: Player-controlled Sprite.
Godot 101 - Part 6: Area-based Collisions.
Godot 101 - Part 7: Using Signals.
Godot 101 - Part 8: Tweens and Timers.
Godot 101 - Part 9: Arcade Physics (KinematicBody2D).
Godot 101 - Part 10: RayCasts (and Jumping).
Godot 101 - Part 11: Animated Sprites.
Godot 101 - Part 12: Camera and Scrolling Background.
Godot 101 - Part 13: KinematicBody2D Collisions Done Right.
Godot 101 - Part 14: Intro to RigidBody2D.
Godot 101 - Part 15: Working with RigidBody2D.
Taught by
KidsCanCode
Reviews
5.0 rating, based on 1 Class Central review
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Good teaching style and Godot 101 is a concise and beginner-friendly guide to mastering the Godot Game Engine. With clear explanations and hands-on examples, it seamlessly introduces fundamental concepts like scenes, nodes, and scripting. The step-by-step tutorials empower learners to create interactive games, fostering a solid understanding of Godot's versatile capabilities. The book's structure ensures a smooth learning curve, making it accessible even for those new to game development. While some sections could benefit from additional depth, Godot 101 serves as an excellent entry point for aspiring game developers, providing a solid foundation for harnessing the potential of this open-source game engine.very informative