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Discover how to optimize UI Toolkit performance in this 48-minute conference talk from Unite 2024. Dive into advanced topics with Unity experts Nicolas Borromeo and Benoit Dupuis as they explore chained draw-calls implementation, buffer size implications, and dynamic atlasing best practices. Learn strategies for overcoming limitations such as custom shaders and 3D UI to enhance your Unity projects. Gain valuable insights from these senior Unity professionals to maximize the efficiency and capabilities of UI Toolkit in your game development workflow.