Overview
Explore the advantages of Streaming Virtual Texturing in game development through this 26-minute Unite Now 2020 conference talk. Discover how this texture-streaming technology optimizes graphics resources and enhances 3D project quality, especially when working with numerous high-resolution textures. Join Aljosha Demeulemeester, Unity's Graphics Streaming R&D Lead, as he delves into topics such as Granite SDK usage, Virtual Texturing implementation, residency management, and cache optimization. Learn about mipmap streaming, texture selection criteria, profiling techniques, and gain insights into the technology's roadmap. Download the accompanying demo to apply these concepts hands-on and elevate your game development skills.
Syllabus
Intro
Granite SDK users
High-resolution textures
Virtual Texturing
VT sample in shader
Residency management
Mipmap streaming vs SVT
Which textures?
VT property
Cache management
Mipmap bias Automatically set per cache
Profiling
What's next?
Roadmap
Conclusion
Taught by
Unity