Getting Started with Streaming Virtual Texturing for Games - Unite Now 2020

Getting Started with Streaming Virtual Texturing for Games - Unite Now 2020

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Intro

1 of 15

1 of 15

Intro

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Getting Started with Streaming Virtual Texturing for Games - Unite Now 2020

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  1. 1 Intro
  2. 2 Granite SDK users
  3. 3 High-resolution textures
  4. 4 Virtual Texturing
  5. 5 VT sample in shader
  6. 6 Residency management
  7. 7 Mipmap streaming vs SVT
  8. 8 Which textures?
  9. 9 VT property
  10. 10 Cache management
  11. 11 Mipmap bias Automatically set per cache
  12. 12 Profiling
  13. 13 What's next?
  14. 14 Roadmap
  15. 15 Conclusion

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