Overview
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Discover when and how to implement the High-Definition Render Pipeline (HDRP) for game production in this 32-minute Unite Copenhagen 2019 conference talk. Explore HDRP's philosophy, capabilities, and ideal use cases with Unity expert Jennifer S. Roig-Deslandes. Learn about the production cycle, technical considerations, and step-by-step process for converting projects to HDRP. Examine popular demos like the Photogrammetry pipeline and Spaceship Demo, and gain insights on essential topics such as documentation, features, compatibility, and upgrading existing projects. Master key aspects of HDRP implementation, including lighting adjustments, post-processing, sky settings, and accessing HDRP source code. Equip yourself with the knowledge to effectively assess and utilize HDRP for creating visually stunning games.
Syllabus
Intro
About Jennifer
HDRP the right tech
Production cycle
Technical
Production
Whats next
HDRP Philosophy
What is HDRP
Where should I start
What demos I like
Photogrammetry pipeline
Spaceship Demo
HDRP Hub
Converting to HDRP
Documentation
Features
Compatibility
Upgrading
Viking Village
Installing HDRP
Lighting is broken
Post Processing
Sky
HDRP Settings
HDRP Source Code
Taught by
Unity