Overview
Explore the essential role of care in game design through this 29-minute GDC conference talk. Delve into methods, risks, and outcomes of developing grief-based games as University of Tampere's Sabine Harrer shares insights from teaching this sensitive subject. Discover why cultivating empathy and understanding is crucial for contemporary game design classrooms and how it impacts the creative process. Gain valuable perspectives on addressing emotional themes in interactive media and learn practical approaches to incorporate care as a fundamental game design skill.
Syllabus
Games that Care: Lessons from Teaching Grief-Based Game Design
Taught by
GDC