Overview
Syllabus
Gamedev In-depth Topics: 4-way vs. 8-way Movement.
Gamedev In-depth Topics: Time-based vs. Frame-based Movement.
Gamedev In-depth Topics: Non-integer Movement.
Gamedev In-depth: Steering Behaviors (Seeking).
Gamedev In-depth: Steering Behaviors (Wander).
Gamedev In-depth: Steering Behaviors (Flee).
Gamedev In-depth: Pathfinding Part 1.
Gamedev In-depth: Pathfinding Part 2: Breadth-First Search.
Gamedev In-depth: Pathfinding Part 3: Finding Shortest Path.
Gamedev In-depth: Pathfinding Part 4: Dijkstra's Algorithm.
Gamedev In-depth: Pathfinding Part 5: A* Search.
Taught by
KidsCanCode