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Explore the Frostbite Terrain Procedural Framework in this GDC conference talk presented by Julien Keable, Team Lead for Frostbite Terrain Tools at Electronic Arts. Discover how world artists create interdependent data layers to drive various aspects of the environment, including material selection, topology, object integration, and scattering. Learn about the advanced non-destructive GPU-based layer compositing system with data-driven behaviors that allow game entities to affect terrain. Gain insights into automated workflows that help artists iterate faster and save time on manual tasks, enabling them to focus on more critical aspects of game development. See how this framework is utilized in diverse EA titles such as Battlefield 2042 and EA Sports PGA Tour, demonstrating its versatility in creating massive amounts of quality content for different game genres.