Overview
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Explore the creation of foamy wave simulations using NVIDIA Flex in TouchDesigner through this comprehensive 46-minute tutorial. Learn to harness NVIDIA Flex's particle-based physics simulator for generating high-performance fluid simulations. Dive into topics such as creating bounding boxes, point transformation and scaling, setting up materials and rendering pipelines, and working with diffuse particles to achieve sea foam-like effects. Gain insights into manipulating Flex parameters, applying external forces to particles, and adjusting buoyancy and drag for realistic wave behavior. Suitable for Windows users with NVIDIA GPUs, this tutorial provides hands-on guidance for leveraging GPU-enhanced particle simulations in interactive and immersive projects.
Syllabus
- Introduction to Nvidia Flex Simulation
- Creating a Bounding Box
- Point Transform and Scaling
- Setting up the Material and Rendering Pipeline
- Adding Diffuse Particles
- Applying Color and Opacity to Particles
- Adding Force to the Particle Simulation
- Adjusting Parameters
- Adjusting Buoyancy and Drag
- More TouchDesigner and Immersive Content
Taught by
The Interactive & Immersive HQ