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YouTube

Finding Harmony in Anime Style and Physically Based Rendering

GDC via YouTube

Overview

Explore rendering techniques for creating a physics-based world while maintaining an anime style in game development during this 30-minute GDC Technical Artist Summit talk. Delve into practical approaches using a deferred rendering pipeline, focusing on lighting, shadowing, post-processing, and other notable features in 2D animations for both runtime and asset creation. Learn how to apply advanced modern rendering techniques to toon shading-based games, with insights applicable to various art styles. Discover the intricacies of cel shading, physically based rendering, GBuffer layout, dynamic lighting, adaptive shadow systems, hair rendering, multi-layered transparency, and in-game lookdev pipelines. Gain valuable knowledge on integrating complex materials, manipulating skin color, and implementing silhouette lines to achieve a harmonious blend of anime aesthetics and realistic rendering in game development.

Syllabus

Introduction
Extraordinary Ones: Mirage
Outline
Anime Art Style
2D Sprites
Cel Shading Character Details
Cel Shading Limitations
Physically based rendering
Integrate with complex materials
GBuffer Layout
Main Light
Dynamic Light
Flat Face
Reweighted Light
Manipulate Skin Color
Adaptive Shadow System
Hair Shadow Proxy
Partial Shadow
Hair Anisotropic Specular
See-Through Hair
Multi-layered Transparency
Silhouette Lines
Adaptive Facial Modifier
In-game LookDev Pipeline
Summary

Taught by

GDC

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