Overview
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Learn how to create body rigs and implement facial motion capture in Blender using FaceIt in this comprehensive 47-minute tutorial. Explore various starting points for FaceIt, including working with multiple characters and integrating FaceIt with existing body rigs. Master the process of setting up FaceIt, creating rigs, designing expressions, and baking shapes. Understand the three types of face rigs and choose the best approach for your project. Discover how to work with existing Rigify rigs and ARKit shapekeys, and learn to integrate FaceIt with popular character creation tools like Human Generator, Daz3D, and Character Creator. Dive into connecting control rigs, setting up head and body motion, and implementing facial mocap. Fine-tune facial performances using the control rig to achieve realistic and expressive character animations in Blender.
Syllabus
Intro
FaceIt "Starting Points"
Dealing with Multiple Characters
[1.0] FaceIt + Body Rig
[1.1] FaceIt Setup
[1.2] FaceIt Rig
[1.3] FaceIt Expressions
[1.4] FaceIt Bake, Shapes & Control rig
The 3 Face Rigs: explained
Choose your Next step
[2.0] Existing Rigify Rig
[3.0] Existing ARKit Shapekyes
[3.1] Human Generator example
[3.2] Daz3D
[3.3] Character Creator
Connecting the Control Rig
Head Setup
Body Motion
Facial Mocap
Facial Mocap Settings
Tweaking the Face Performance using the Control Rig
Taught by
CGDive